The zooming in on the phone should be three separate shots instead of one continous zoomed in shot. The reasons for this was the camera/camera man spent to long a time re-focusing the shot which added more unneeded frames that were out of focus. If the scene had been created using three shots which when then edited together the shot would be clearer to see and half the time, but without losing its meaning in the story.
To cut off the zoom in in the bed scene as you already get what is going on. The reason this was edited was because you knew what was happing and it didn't need to be as long as it was as nothing else was going to happen in that shot. cutting this down also help kept the viewer interested in the story with out becoming bored with overly long scenes.
To repeat the first two smoke scenes to the end. These scenes were shown again to show the audience that they already know what will happen after the room fills with smoke. It explains that the timeline of the film is broken and that it actually starts with the end. These two scenes were also shortened as it wasn't necessary to see the whole shots again as this would bore the audience, but as just a refresher of what they had seen at the beginning to remind them that the scene are in the wrong order.
To add the erie Music to the text message scenes as well. The erie music that appears during the smoke scenes was added to all the text message scenes as it gave the audience an understanding of how the character was feeling whilst reading the messages, but without the character having to speak. It also added tension and drama to the scene, which without would be boring and dull to watch. It also explained that these messages were from the same person/thing and has some relationship to the first two scene as it shares the same erie music.
Moving Image- Ambient Vapour!!!!
For The Moving image project I worked with Charlotte, Helen, Salome and Vyte. Charlotte took the role of Director, Helen: Producer, Vyte: Editor, Salome: Camera and I was in charge of sound. We were given a script called Ambient Vapour which we gathered as a group was something to do with an addiction and that it was a mystery/drama genre. We had to make a presentation on what we thought of the script, what are new scene would be, actors we would be using, the locations we would film, sound we would use and to show examples of pieces of work we liked.
We basically had to put a rough idea of what we thought our script was about and how we as a group were going to produce it as a short film. We came up with lots of different ideas of how the finished work could look and lots of ideas for the new scene we had to add to the script. After reading the script we were unsure as to what the main theme of the script was about, was it an addiction such as drugs or alcohol, or was it a cult or some short of dream. We liked this confusion so decided against putting and evidence of any of these in the film so, after watching our film the audience would make up their own mind as to what was ambient Vapour.
For our extra scene we had to create we came up with a rough idea that there would use a double screen with the girl talking to herself, but we would show more than one of herself almost as if she was taking to her subconscious mind. so you would see her as a good person on the left and a bad person on her right, she would be having a discussion with herself deciding what she should do. We gathered from the script that she couldn't remember what she had done or it was about to happened but was shown in the wrong order?
As the script was very confusing when we started the project we decided against this idea of the main character talking to herself as we felt it would add to much confusion as to what was going on and it had hardly any connection to our story and we felt it had had been used too many times before. We then came up with another idea based on the film 500 days of summer. In 500 days of summer the screen is divided into two to show two very different ideas of the same scene. It shows the reality of what is actually happening and what the character thinks is happening. As a group we liked this idea as it meant we could show the affect of Ambient Vapour on the character without adding any more confusing dialogue. The spilt screen would show what she thinks is happening... that she is asleep in bed and the reality.... she is going to the warehouse where ambient vapour takes place.
I have enjoyed making this pathway, creating my own quiz more than I thought I would have. At the start like using 3d studio max I found flash very hard to understand as I have only ever used it this year. However I have continued to work with a very complicated set of codes to create my final piece of work. I am happy with the way it has turned out and I feel it meets the desired out comes, such as animation, video clip and adding sound/music. I also think that the idea of creating a quiz around the theme of Alice In wonderland worked well and makes the quiz more interesting.
Interactive narrative- A quiz!
After researching entertainment interactive quiz's, I discovered that there was many different types from basic quiz's on trivia to current events such a films and celebrities. I decided to create a quiz on something current at the time as I felt this would be the most interesting and fun to use and to create. At the time I created my quiz one of the most talked about film was the new Alice in wonderland Film. So I created my quiz on questions about the Alice and Wonderland book written by lewis Carrol. I looked at other examples of quiz's that were about films and books such as the Harry Potter series. I started to come up with ideas for the type of questions and layout of my quiz from looking at these examples.
I found it very hard using the 3ds max software at first and found my self repeating some of the steps because I had created what I wanted by wasn't quite sure on how I had achieved it so I alot of my time in the first three weeks I did not really producing anything for my final piece, but spent my time playing with the program and trying to famililarize myself with each different process. Have spent some weeks practising, I felt more confident in making things that I want to appear in my Lair. I created many different objects from glass bottles and flasks in the Lab, to more unusual machines in the Joker cave. The inspiration for my machines were from children's toys like spinning tops and sand timers, combined with electrical equipment and what future technology might look like, such as laser guns and teleportation machines.
I have set my filming of the lair as a high widescreen angle to give it a look of being watched through on one of batman flying, spying gadgets. I also added some batman music to my film created by Danny Elfman.
I really enjoyed making this project, at first I found the software very hard to understand, but interesting at the same time as I developed understanding of how it works. I gained confidence when practising with the software and I feel I managed to create a interesting interpretation of what the Joker's lair could look like if it actually existed.
Villains Lair!!!
After researching into the idea of a villains/superhero's lair, I decided to create a villains lair rather than a superhero's as a found out that a villains lairs were more interesting as they showed their personality and in most cases their insanity for wanting to take over the world. I looked at various different villains lairs from Syndromes remote tropical island, in the Incredibles, with its 1950's look at the future of design, superman's enemy Lex Luthors Opulent Mansion to Dracula's Gothic Castle. In the end i decided to create the Joker's Lair. I choose BatMan's number one arch enemy because unlike many super villains, he's not crazy he's completely insane, so because of this factor it would give me as much freedom to design my lair in any way I felt would match his insanity.