Now our group film ambient Vapour is finished Im happy with our final edit. At the start of the project I was not that excited about the the moving image pathway as it has never really been a big interest of mine to be part of a film company or project, but after trying it out and working as a team I feel more confident using the equipment and programs than I did at the start. I understand how much effort and ideas goes into producing a film. It felt like during filming that the pathway was called moving image because it was alot of moving to different locations, with lots of heavy equipment. but overall I am very happy with our groups film as I feel we worked well as a group and came up with a very good final piece of work.
Once all the film was completed we started to edit our film. As a group we spent two days capturing and editing our film together in the editing suite. After these two days we felt we had finished our short film, but we might add some erie music to it so we were happy with how quickly it had come together. That night we managed to lose our saved project and had to re-edit the whole film again!!!!!!!! :(

Although at the time this was very frustrating and very, very annoying it made us work though all the scenes again and gave us more time to think of better ways to finish our film. We saved ever copy we made and changed together on every possible hard drive and memory stick we had. After many different versions and every one in the group being a perfectionist we came up with what we thought was our final film. After getting feed back from our piers and Jools in was discovered that somethings still weren't quite right with our film.

The zooming in on the phone should be three separate shots instead of one continous zoomed in shot. The reasons for this was the camera/camera man spent to long a time re-focusing the shot which added more unneeded frames that were out of focus. If the scene had been created using three shots which when then edited together the shot would be clearer to see and half the time, but without losing its meaning in the story.

To cut off the zoom in in the bed scene as you already get what is going on. The reason this was edited was because you knew what was happing and it didn't need to be as long as it was as nothing else was going to happen in that shot. cutting this down also help kept the viewer interested in the story with out becoming bored with overly long scenes.

To repeat the first two smoke scenes to the end. These scenes were shown again to show the audience that they already know what will happen after the room fills with smoke. It explains that the timeline of the film is broken and that it actually starts with the end. These two scenes were also shortened as it wasn't necessary to see the whole shots again as this would bore the audience, but as just a refresher of what they had seen at the beginning to remind them that the scene are in the wrong order.

To add the erie Music to the text message scenes as well. The erie music that appears during the smoke scenes was added to all the text message scenes as it gave the audience an understanding of how the character was feeling whilst reading the messages, but without the character having to speak. It also added tension and drama to the scene, which without would be boring and dull to watch. It also explained that these messages were from the same person/thing and has some relationship to the first two scene as it shares the same erie music.






My story boards



After coming up with our new scene we then development our story boards as a group. Each person was given two scenes to work on and to create a story board of each scene. I developed scene 1 and 10. After creating these story boards we went through each other story boards and developed them as a group deciding wether it worked or could look better. We also came up with a time table of which scenes we were filming on which day and which actors would be needed for each scenes. This timetable helped as understand as a group what we were doing and when it was going to happen. We managed to film our whole film over three days in 6 different locations from lector scenes, kitchen scenes, warehouse scenes and a smokey dark room.

Moving Image- Ambient Vapour!!!!

For The Moving image project I worked with Charlotte, Helen, Salome and Vyte. Charlotte took the role of Director, Helen: Producer, Vyte: Editor, Salome: Camera and I was in charge of sound. We were given a script called Ambient Vapour which we gathered as a group was something to do with an addiction and that it was a mystery/drama genre. We had to make a presentation on what we thought of the script, what are new scene would be, actors we would be using, the locations we would film, sound we would use and to show examples of pieces of work we liked.

We basically had to put a rough idea of what we thought our script was about and how we as a group were going to produce it as a short film. We came up with lots of different ideas of how the finished work could look and lots of ideas for the new scene we had to add to the script. After reading the script we were unsure as to what the main theme of the script was about, was it an addiction such as drugs or alcohol, or was it a cult or some short of dream. We liked this confusion so decided against putting and evidence of any of these in the film so, after watching our film the audience would make up their own mind as to what was ambient Vapour.

For our extra scene we had to create we came up with a rough idea that there would use a double screen with the girl talking to herself, but we would show more than one of herself almost as if she was taking to her subconscious mind. so you would see her as a good person on the left and a bad person on her right, she would be having a discussion with herself deciding what she should do. We gathered from the script that she couldn't remember what she had done or it was about to happened but was shown in the wrong order?

As the script was very confusing when we started the project we decided against this idea of the main character talking to herself as we felt it would add to much confusion as to what was going on and it had hardly any connection to our story and we felt it had had been used too many times before. We then came up with another idea based on the film 500 days of summer. In 500 days of summer the screen is divided into two to show two very different ideas of the same scene. It shows the reality of what is actually happening and what the character thinks is happening. As a group we liked this idea as it meant we could show the affect of Ambient Vapour on the character without adding any more confusing dialogue. The spilt screen would show what she thinks is happening... that she is asleep in bed and the reality.... she is going to the warehouse where ambient vapour takes place.

I have enjoyed making this pathway, creating my own quiz more than I thought I would have. At the start like using 3d studio max I found flash very hard to understand as I have only ever used it this year. However I have continued to work with a very complicated set of codes to create my final piece of work. I am happy with the way it has turned out and I feel it meets the desired out comes, such as animation, video clip and adding sound/music. I also think that the idea of creating a quiz around the theme of Alice In wonderland worked well and makes the quiz more interesting.


Finished Jokers Lair!











Once my images and questions were created I started putting my quiz together. At first I found this very difficult and a big test of my patients, because if one one part of the code was incorrect none of my quiz would work. This happened a number of times and was very frustrating and took a very long time to correct even though it might only have been because one missing letter or missed title. After a while these mistakes happened less and less often as I was more careful and understood why I kept going wrong. I then created an animation tween in the middle of my quiz so when your answering the questions its not question after question until the end. The animation is of alice shrinking after drinking some tonic. I also added some music to my work that plays though out the quiz. At the end of the quiz the user gets a reward of watching the trailer to the new Alice in Wonderland film and to know their score. If their score is not 10/10 they can reattempt the quiz again!

original

My own white rabbit.
original.
My own Caterpillar.

Original Illustration

My own drawings!

many of the Quizzes I looked at included lots of images from the films or they had hardly any images at all. I was going to produce a quiz that was about lewis Carrols book, so i didn't want to use any images from any of the films. To add interest to my quiz I created some drawings inspired form the original illustrations from the books. I created them by drawing by hand and manipulating them in illustrator to add colour and patterns. I did this rather than use the original illustrations as I wanted my quiz to look like the original book, but with my own interpretation added to it.


Harry Potter Quiz!

Interactive narrative- A quiz!

After researching entertainment interactive quiz's, I discovered that there was many different types from basic quiz's on trivia to current events such a films and celebrities. I decided to create a quiz on something current at the time as I felt this would be the most interesting and fun to use and to create. At the time I created my quiz one of the most talked about film was the new Alice in wonderland Film. So I created my quiz on questions about the Alice and Wonderland book written by lewis Carrol. I looked at other examples of quiz's that were about films and books such as the Harry Potter series. I started to come up with ideas for the type of questions and layout of my quiz from looking at these examples.



I found it very hard using the 3ds max software at first and found my self repeating some of the steps because I had created what I wanted by wasn't quite sure on how I had achieved it so I alot of my time in the first three weeks I did not really producing anything for my final piece, but spent my time playing with the program and trying to famililarize myself with each different process. Have spent some weeks practising, I felt more confident in making things that I want to appear in my Lair. I created many different objects from glass bottles and flasks in the Lab, to more unusual machines in the Joker cave. The inspiration for my machines were from children's toys like spinning tops and sand timers, combined with electrical equipment and what future technology might look like, such as laser guns and teleportation machines.

I have set my filming of the lair as a high widescreen angle to give it a look of being watched through on one of batman flying, spying gadgets. I also added some batman music to my film created by Danny Elfman.

I really enjoyed making this project, at first I found the software very hard to understand, but interesting at the same time as I developed understanding of how it works. I gained confidence when practising with the software and I feel I managed to create a interesting interpretation of what the Joker's lair could look like if it actually existed.


The Joker Cave

The Lab

The prison

The Meetings Room.
for the layout of my lair I created four rooms that lead of each other, as I felt that the joker's lair was likely to be underground in the centre of Gotham city. As it was going to be set underground each room is rather small and has a chrostophobic feeling almost like a padded cell in an insane asyleme. The four rooms I created are a meetings room, to talk about getting batman and ruining Gotham city. A prison cell, for capturing and killing his prisoners in. A lab were he creates and works on his new plans, and his own version of the batcave.... the jokercave. This is were he keeps all his inventions and his supercomputer!!! I decided against having any living quarters in my lair as the joker probably doesn't eat or sleep, but probably takes some medication that he has created in his lab.
The joker has Throughout his comic book appearances been portrayed as a master criminal whose characterization has varied from that of a violent psychopath to a goofy trickster-thief. Whilst creating my lair for the joker I thought about what would the joker would need in his lair? and what would it look like? I took inspiration from the DC comic strips and also the batman films and cartoons. One of the most important parts of his character is he is a insane trickster who is symbolised by the the image of the joker card in a pack of playing cards. He has also been compared to a clown and in many films and cartoons his servant's wear clown masks or clothes. From these two main inspiration points I created my lair with bright playful colours and created some of my own imagery in photoshop and illustrator that depicted jokers and clowns. I used these images as wall coverings, secret doorways and posters as I felt that the joker would cover his own surroundings in images of himself as he feels that he is the only important person in the whole world. Creating these drawings gave the look of the lair a cartoon look, so i worked with it by using more bright clashing colours.


Villains Lair!!!

After researching into the idea of a villains/superhero's lair, I decided to create a villains lair rather than a superhero's as a found out that a villains lairs were more interesting as they showed their personality and in most cases their insanity for wanting to take over the world. I looked at various different villains lairs from Syndromes remote tropical island, in the Incredibles, with its 1950's look at the future of design, superman's enemy Lex Luthors Opulent Mansion to Dracula's Gothic Castle. In the end i decided to create the Joker's Lair. I choose BatMan's number one arch enemy because unlike many super villains, he's not crazy he's completely insane, so because of this factor it would give me as much freedom to design my lair in any way I felt would match his insanity.




Scene 1



scene 10



scene 10